Godot Idle, Clicker. Devlog 0.0.9
Overview
Tow week ago i decided to make game for portfolio. So I've started it). My major game engine is Godot. It is perfect for 2d, and small team. May be I have to go to Unity for job. But I still hope to wait it is become popular or i just will get lucky.
Devlog
I will describe here technical problems. The game in the end I will deploy to Apple Store. I don't sure it is best place to start. But I just have an apple dev account. I will not show full game here to leave place for intrigue
Godot to Apple integration rodamap:
- build Godot with plugins
- Sync godot source code and Xcode
- make game to apple store purchase logic
- save game data go icloud (stevensplint.com/save-game-synchronization-..)
- make UI
Tips and shot instruction for build Godot for IOS
I were moving on my road map(devlog). And solved some minor problems. It is not enough for hole post so i add it here.
- make archive copy of your project
- download plugins your version and put it in your godot project ios/plugins
- check XCode is avaliable
- choose in Godot Editor project/extort
- set up bundle like in your apple app page
- set up team work
- check in all plugins you will use
- set all icons
- export your project
- after export if u can't find simulator fix issues.
- sync your Godot code with XCode project